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#Stories: Assumptions Season One, Episode 7

June 12, 2017 Daniel Melvill Jones
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Our culture is obsessed with crafting its own narrative through social media, what some have described a our own carefully edited realty show. How do Kyle and Daniel tell their stories on social media? How has this shaped their identities? 

 

Media Discussed: Daniel quotes from the chapter "Honey Boo Boo and the Weight of Glory" in Mike Cosper's book Stories We Tell: How TV and Movies Long for and Echo the Truth. We discussed this book in our first episode and we borrowed from its title to name our season. Daniel recommends reading the whole chapter if you can, but here are some relevant quotes from it: "One way to understand social media is as a vehicle for self-broadcasting. When we post on Facebook, Twitter, and Instagram, we’re projecting an image of ourselves to the world. Just as Keeping Up with the Kardashians is carefully planned and edited to shape the family’s image and brand, so is our social media presence. Your Facebook timeline is your version of a reality show. Our presence on social media is a story we’re telling about who we are, and like the production of a reality TV show, it’s all about the editing. What we share and don’t share on social media is shaped by how we want the world to see us. With the click of a button, we can open and close doors of connectivity. No awkward conversations. Rare repercussions. Easily managed, easily edited lives.  Social media also provides a profound illusion; our mobile devices are designed to make us feel like the whole digital world is all about us. Our tailored choices about who we want to hear from (and who we don’t) are in place already. We open an app and feel “connected,” when in fact we haven’t connected at all; we’ve actually disconnected from the people immediately around us. At any moment, we can escape into a private world that’s tailored to us and that is eager for our next picture, our next status update, our next link—a world complete with a built-in system of rewards for worthy content: retweets, likes, and so on. On the web, we all star in our own show. We glory in ourselves. Reality TV follows a trajectory to the glory of the red carpet and the Neilsen ratings. The forward motion of social media involves accumulating fans, friends, and followers. They both aim at a kind of glory that scratches a deeply human itch, but in a way that is ultimately unsatisfying.  The gospel tells us that life, indeed, is heading somewhere. There’s an end to the story, and it’s an end that by God’s grace can be an experience of the greatest good and the most satisfying glorification that we’ll ever know.  Only that embrace will truly satisfy us, in that moment when sin’s stain is removed and, as Lewis puts it, “The door on which we have been knocking all our lives will open at last.”     Daniel also describes C. S. Lewis's classic essay "The Weight of Glory". It is well worth reading and can be found online here. Here is the except that Daniel fumblingly tried to quote: "Indeed, if we consider the unblushing promises of reward and the staggering nature of the rewards promised in the Gospels, it would seem that Our Lord finds our desires not too strong, but too weak. We are half-hearted creatures, fooling about with drink and sex and ambition when infinite joy is offered us, like an ignorant child who wants to go on making mud pies in a slum because he cannot imagine what is meant by the offer of a holiday at the sea. We are far too easily pleased."   Further Reading:  Daniel mentioned talking to experienced Christian creators about the ongoing challenges of wanting to create for your own glory instead of God's. That conversation was with rapper and hip-hop label head Thomas "Odd Thomas" Terry. When Daniel asked him how he stays humble in his art, Thomas responded with: "In all transparency, anytime you’re doing art that is indigenous to the individual and putting it on display for the world to listen to and critique, you always have to fight your pride and perception, the way people perceive you, your affirmation, you always have to…so I don’t think it’s something that you can avoid. The pride and all that stuff and trying,...

Media Discussed:

Daniel quotes from the chapter "Honey Boo Boo and the Weight of Glory" in Mike Cosper's book Stories We Tell: How TV and Movies Long for and Echo the Truth. We discussed this book in our first episode and we borrowed from its title to name our season. Daniel recommends reading the whole chapter if you can, but here are some relevant quotes from it:

"One way to understand social media is as a vehicle for self-broadcasting. When we post on Facebook, Twitter, and Instagram, we’re projecting an image of ourselves to the world. Just as Keeping Up with the Kardashians is carefully planned and edited to shape the family’s image and brand, so is our social media presence. Your Facebook timeline is your version of a reality show.

Our presence on social media is a story we’re telling about who we are, and like the production of a reality TV show, it’s all about the editing. What we share and don’t share on social media is shaped by how we want the world to see us. With the click of a button, we can open and close doors of connectivity. No awkward conversations. Rare repercussions. Easily managed, easily edited lives. 

Social media also provides a profound illusion; our mobile devices are designed to make us feel like the whole digital world is all about us. Our tailored choices about who we want to hear from (and who we don’t) are in place already. We open an app and feel “connected,” when in fact we haven’t connected at all; we’ve actually disconnected from the people immediately around us.

At any moment, we can escape into a private world that’s tailored to us and that is eager for our next picture, our next status update, our next link—a world complete with a built-in system of rewards for worthy content: retweets, likes, and so on. On the web, we all star in our own show. We glory in ourselves.

Reality TV follows a trajectory to the glory of the red carpet and the Neilsen ratings. The forward motion of social media involves accumulating fans, friends, and followers. They both aim at a kind of glory that scratches a deeply human itch, but in a way that is ultimately unsatisfying. 

The gospel tells us that life, indeed, is heading somewhere. There’s an end to the story, and it’s an end that by God’s grace can be an experience of the greatest good and the most satisfying glorification that we’ll ever know. 

Only that embrace will truly satisfy us, in that moment when sin’s stain is removed and, as Lewis puts it, “The door on which we have been knocking all our lives will open at last.”  

 
 

 

Daniel also describes C. S. Lewis's classic essay "The Weight of Glory". It is well worth reading and can be found online here. Here is the except that Daniel fumblingly tried to quote:

"Indeed, if we consider the unblushing promises of reward and the staggering nature of the rewards promised in the Gospels, it would seem that Our Lord finds our desires not too strong, but too weak. We are half-hearted creatures, fooling about with drink and sex and ambition when infinite joy is offered us, like an ignorant child who wants to go on making mud pies in a slum because he cannot imagine what is meant by the offer of a holiday at the sea. We are far too easily pleased."

 
 

 

Further Reading: 

Daniel mentioned talking to experienced Christian creators about the ongoing challenges of wanting to create for your own glory instead of God's. That conversation was with rapper and hip-hop label head Thomas "Odd Thomas" Terry. When Daniel asked him how he stays humble in his art, Thomas responded with:

"In all transparency, anytime you’re doing art that is indigenous to the individual and putting it on display for the world to listen to and critique, you always have to fight your pride and perception, the way people perceive you, your affirmation, you always have to…so I don’t think it’s something that you can avoid. The pride and all that stuff and trying, sometimes slipping, into finding your self-worth, and dignity, and value in the artistry is something that I think every artist has to wrestle with—I don’t know many people who have kinda conquered that.

It’s a constant day by day thing, like man, where am I at? How is this impacting me? So for the artist who's figured that out, I would like to talk with that person. But I think that there is a responsibility to constantly approach God with your art and with your talents and say, “God, search me and expose the areas of my life where new areas of pride because of artistry has popped up, or I’ve believed things that are untrue, or I've believed things that are exaggerated about myself.” You know those kind of things. I don’t think its special, I think everyone has to wrestle with those things, but art just tends to put it on display more. 

You can read the whole interview here.

The Parson Red Heads, who provide our podcast's soundtrack, have released their long awaited new album, Blurred Harmony. It's getting terrific reviews, including an 8.9/10 review from Paste Magazine. The album is available on all music services. 

 
 

 

Credits:

Assumptions is written and produced by Daniel Melvill Jones and Kyle Marshall.

This episode edited by Kyle Marshall.

Our soundtrack comes from The Parson Red Heads, whose new acclaimed album, Blurred Harmony, is available everywhere. 

Podcast artwork designed by Chris Taniguchi 

Photography by Jen Hall

 

Subscribe on Apple Podcasts, listen on Soundcloud, or look us up wherever you get your podcasts. 

Email feedback or questions at assumptionspod@gmail.com, or drop us a line on Facebook or Twitter. We'd love to hear what you have to say and hope to include it on future episodes. 

Don't forget to rate and review us on Apple Podcasts (that really helps us get the word out!), and share and follow us on Facebook or Twitter.

In Assumptions Tags Assumptions, social media, identity, Mike Cosper, Stories We Tell, Stories
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The Validity of Video Games: Assumptions Season One, Episode 5

May 15, 2017 Daniel Melvill Jones
Image 8.jpg

Daniel's instinct is to think of video games as mostly a waste of time. Can Kyle convince him otherwise? Is the storytelling approach to video games unique to our age? Together they play the video game "That Dragon, Cancer" and get emotional talking about death. 

 

Daniel's instinct is to think of video games as mostly a waste of time. Can Kyle convince him otherwise? Is the storytelling approach to video games unique to our age? Together they play the video game "That Dragon Cancer" and get emotional talking about death.    Media Discussed: Much of this show discusses the video game 'That Dragon Cancer' (http://www.thatdragoncancer.com), available for Mac, PC, iOS, and Android. We briefly mention the board games Operation and Life, and describe the puzzle game Rush Hour (http://www.thinkfun.com/products/rush-hour/). Video games mentioned include the Final Fantasy series, Golvellius, Tetris, the Battlefield series, the Call of Duty series, the Halo series, and Zelda: Ocarina of Time (which Kyle claims is the best video game of all time). Kyle first heard of That Dragon Cancer through an episode of This American Life (http://www.radiolab.org/story/cathedral/). That episode consisted of clips from “Thank You For Playing,” a documentary film on the game. Daniel first learned of the game through the Christ and Pop Culture Facebook Forum, which you can join by becoming a member here: https://christandpopculture.com/member-benefits/. Daniel said that the game was covered by Wired Magazine (https://www.wired.com/2016/01/that-dragon-cancer/), The New York Times (see below), and had meant to say The New Yorker (http://www.newyorker.com/culture/culture-desk/a-video-game-about-terminal-cancer) rather than The New York Post.  The only other video game that Daniel has played all the way through is the beautiful Monument Valley (http://www.monumentvalleygame.com/). Kyle's other podcast is Whatever This Is (https://itunes.apple.com/ca/podcast/whatever-this-is/id532925138?mt=2). Daniel quotes from two articles on the game. The first is "Slaying the dragon: Video games, fairy tales, and seeing life in this world as it really is" (http://st-eutychus.com/2016/slaying-the-dragon-video-games-fairy-tales-and-seeing-life-in-this-world-as-it-really-is/), written by Nathan Campbell. It contrasts the experience of playing Fallout 4 with playing That Dragon Cancer. Here is that full quote: "Fallout 4 relies on the premise that you can be totally in control of everything — put the right machines together, make the right choices, control the world and your environment just right — and you’ll live, not just you, but the society you’re building. That Dragon, Cancer makes it clear this promise is a baldfaced lie. It doesn’t matter how good you are at pulling levers, or knowing stuff — the monster will take down the machines every time. Hope is found somewhere beyond the machine." Daniel highly recommends the whole article, especially since it quotes Assumptions favourites James K. A. Smith and Charles Taylor.  The second quote came from The New York Times' profile on the game "This Video Game Will Break Your Heart" (https://mobile.nytimes.com/2016/02/06/arts/that-dragon-cancer-video-game-will-break-your-heart.html), which quotes Amy Green, co-creator of the game. "One of the great strengths of video games is that automatically a player goes into a game expecting to have some agency,” Mrs. Green said. “And it felt like the perfect way to talk about cancer, because all a parent wants is to have some agency.” Finally, at the end of the show Kyle describes the video game The Stanley Parable (https://www.stanleyparable.com/).    Further Reading:  In addition to the outstanding St Eutychus and The New York Times pieces mentioned above, here are some additional pieces on the game. This short reflection was written by an atheist as he played the game. It includes the haunting line, "I have been staring at this cursor for a long time.  Help me, someone else write this.  I want there to be a God, there should be one, because these people deserve an answer." https://www.penny-arcade.com/news/post/2016/01/13/unhelpful-ism For a thoughtful...

Media Discussed:

Much of this show discusses the video game 'That Dragon, Cancer', available for Mac, PC, iOS, and Android.

We briefly mention the board games Operation and Life, and describe the puzzle game Rush Hour.

Video games mentioned include the Final Fantasy series, Golvellius, Tetris, the Battlefield series, the Call of Duty series, the Halo series, and Zelda: Ocarina of Time (which Kyle claims is the best video game of all time).

Kyle first heard of That Dragon, Cancer through an episode of This American Life. That episode consisted of clips from “Thank You For Playing,” a documentary film on the game.

Daniel first learned of the game through the Christ and Pop Culture Facebook Forum, which you can join by becoming a member here.

Daniel said that the game was covered by Wired Magazine, The New York Times, but had meant to say The New Yorker rather than The New York Post. 

The only other video game that Daniel has played all the way through is the beautiful Monument Valley.       

Kyle's other podcast is Whatever This Is.

Daniel quotes from two articles on the game. The first is "Slaying the dragon: Video games, fairy tales, and seeing life in this world as it really is", written by Nathan Campbell. It contrasts the experience of playing Fallout 4 with playing That Dragon, Cancer. Here is that full quote:

"Fallout 4 relies on the premise that you can be totally in control of everything — put the right machines together, make the right choices, control the world and your environment just right — and you’ll live, not just you, but the society you’re building. That Dragon, Cancer makes it clear this promise is a baldfaced lie. It doesn’t matter how good you are at pulling levers, or knowing stuff — the monster will take down the machines every time. Hope is found somewhere beyond the machine."

Daniel highly recommends the whole article, especially since it quotes Assumptions favourites James K. A. Smith and Charles Taylor. 

The second quote came from The New York Times' profile on the game "This Video Game Will Break Your Heart", which quotes Amy Green, co-creator of the game. "One of the great strengths of video games is that automatically a player goes into a game expecting to have some agency,” Mrs. Green said. “And it felt like the perfect way to talk about cancer, because all a parent wants is to have some agency.”

Finally, at the end of the show Kyle describes the video game The Stanley Parable. 

 

Further Reading: 

In addition to the outstanding St Eutychus and The New York Times pieces mentioned above, here are some additional pieces on the game.

This short reflection was written by an atheist as he played the game. It includes the haunting line, "I have been staring at this cursor for a long time.  Help me, someone else write this.  I want there to be a God, there should be one, because these people deserve an answer."

For a thoughtful Christian perspective on the game, this piece from The Gospel Coalition is helpful. Here are some interesting quotes:

“That Dragon, Cancer” is a hard experience to reduce to language, and perhaps this is part of why Ryan Green, Joel’s father, chose the medium of video games to tell the story. Things like sorrow, pain, fear, and doubt can be named and, to a certain extent, described; but as long as they are mere words and concepts their power is limited."

"Often, the allure of video games is that the player is granted special power and agency. One becomes a soldier, business magnate, or superhero at the press of a button. “That Dragon, Cancer” frustrates and subverts the normal expectation of agency. Players are given game-like tasks, like navigating Joel through a field of cancer cells as he clings to a handful of balloons, or racing a wagon through the hospital.

"The facade of power and control crumbles away. It’s a brilliant piece of artistry in terms of video game design and theological heft; we players, accustomed to the power to trample our enemies, are shown our impotence in the face of a broken and fallen world. Our works cannot save Joel."

Finally, a recent piece in The Atlantic asking if video games are better without stories sparked a small discussion over on our Facebook Page.

 

Credits:

Assumptions is written and produced by Daniel Melvill Jones and Kyle Marshall.

This episode edited by Kyle Marshall.

Our soundtrack comes from The Parson Red Heads, whose new album, Blurred Harmony, comes out June 9th.

Podcast artwork designed by Chris Taniguchi 

Photography by Jen Hall

 

Subscribe on Apple Podcasts, listen on Soundcloud, or look us up wherever you get your podcasts. 

Email feedback or questions at assumptionspod@gmail.com, or drop us a line on Facebook or Twitter. We'd love to hear what you have to say and hope to include it on future episodes. 

Don't forget to rate and review us on Apple Podcasts (that really helps us get the word out!), and share and follow us on Facebook or Twitter.

In Assumptions Tags Assumptions, video games, Stories, Stories We Tell, death, cancer, That Dragon Cancer
1 Comment

Mike Cosper's Stories We Tell

November 2, 2016 Daniel Melvill Jones
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Here's another entry from my Creativity and the Christian book reports. This volume gave me a lot to think about and is one of the bigger influences on my year. I recommend it. 

Key Contributions

We humans tell stories. It's a trait that distinguishes us from the animals, and is consistent across the divides of race, culture, and history. Stories are ubiquitous and unavoidable. We tell them amongst ourselves, we record them in every medium imaginable, and we long for them during every stage of our lives. We know that stories matter, but the Christian community in particular seems unsure of how to respond to them. Some Christians embrace all stories, immersing themselves with little thought to their influence. Others treat the stories from outside their community as dangerous and to be avoided.

Mike Cosper offers a way of thinking about stories that takes in account both reality of the Gospel and the unique power that stories hold over us.  He believes that "the Big Story of the Bible - creation, fall, redemption, and consumption - is so pervasive, so all-encompassing of our world, that we can’t help but echo it (or movements with it) when we’re telling other stories." But he also believes that stories get under our skin and shape our desires in ways that can't be measured merely by morality. "I believe we’re watching because TV and movies are both echoing and forming our desires, and I want to level into what those desires really are."

In his book, Cosper examines many examples of moving pictures that echo, distort, and provoke the storyline of redemption and the desires of our hearts. Our stories search for the innocence; they examine the fall of man and the frustrations of a broken world; they plunge the depths of human evil; they seek redemption and heroes. Having shown us how our culture's stories echo the truth imperfectly, like broken shards of glass reflecting the reality of the real world, Cosper returns us to the true story that will ultimately satisfy: the Gospel. Only after being saturated in it will the lesser stories around us reveal meaning and truth.

 

Strengths and Weaknesses

Mike Cosper understands the pervasive power of the Gospel. I grew up with the conviction that the only stories worth listening to were those written by Christians. But if the biblical account of redemption is in fact the very storyline of history, than its truths will be echoed by everyone who is created in the image of God. The result is a freedom to enjoy the stories told by every image bearer, recognizing that the divine image is not limited to our own tribe and creed.

Cosper describes stories and our imagination as forces of great power that do more to orient our desires than we typically assume. The imagination is the "more mysterious and sneaky part of us, ruled by love, desire, and hope." It is this imagination that hooks us into stories and "gets ahold of our hearts and minds and moves us in ways that textbooks... never could." This is why we are addicted to stories. As Christians, this shouldn't come as a surprise, for we are made in the image of a storytelling God.

But it does give us even more reason to be careful about the stories we consume. What are they saying to us? How are they lingering in our subconscious, forming our desires, our hopes, and our loves? "The profound and dangerous power of TV and movies is that they have a way of getting inside of us, shaping the way we see the world by captivating our imaginations."  Cosper does an excellent job dissecting stories, revealing what they assume about us and the human longings that drive them. He also identifies the need to be rooted in the storyline of Scripture. Although his book gave me further permission to enjoy the craft of storytelling, it also cautioned me against its subtle powers. If these stories are so sneaky in shaping our desires, should we not be even more cautious around their influence? How do we avoid having them shape our desires in ways that are wrong? Perhaps the book could have further addressed this question.

 

Personal Application

Stories We Tell taught me a greater awareness of the immersive nature of stories. It taught me to see them as a volatile force - not necessarily evil or good itself - but that can be used to shape our desires towards God or away from him. The answer is not to avoid stories, but rather to seek a greater immersion in the Gospel story. Regular worship with the local body of Christ reforms our desires. Immersion in God's Word and times spent with Him in prayer reorient our hearts to this true realty, the true story of salvation. And through His Spirit, we are being sanctified by a power that is greater than that of our culture's stories.

Thus baptised in the water of life, we can step into the world of stories with boldness. "Remarkably, in the light of the gospel, these other stories become brighter and more encouraging... When you see the bigger story, these others aren’t diminished, but are held in their proper place. In fact, they become more beautiful and more interesting." We can now see the world with joy and wonder, and understand it better through the gifts of the storytellers. “We can step into the world with a sense of invitation. This is our Father’s world. What do we want to explore today?"

Reading this book, I was struck by the ways I use social media to project an edited version of how I want to be seen by the world. "What we share and don’t share on social media is shaped by how we want the world to see us... Your Facebook timeline is your version of a reality show... On the web.... we glory in ourselves.” Many times I catch myself scrolling through my Facebook timeline, impressed by the quality of my posts, dissecting what they say about me. Becoming aware of this forced me to challenge how social media was affecting my identity. Posting excellent content isn't wrong, but making that my salvation is.

 

Questions for the Author

“The profound and dangerous power of TV and movies is that they have way of getting inside us, shaping the way we see the world by captivating our imaginations.” What concrete steps can we take to protect ourselves from having our world formed by what we watch?

Mike's observations about how we careful edit our social media presence was incredibly insightful. Does Mike ever recognize himself doing this? How does he respond?

Mike describes himself as a TV addict. Technology and the new ways we release content has developed a culture of binge watching. What questions does Mike ask of himself as he becomes addicted to a show?

How does this apply to music? Music certainly tells stories, but in different, less straight forward manners. Songs also have a way of rattling around our heads in more subtle and persuasive way than other mediums. Since Mike is a musician and worship leader, I'd love to hear his reflections on how the book's principles change when applied to music.

"As believers, we need to pay attention to the kinds of stories we are telling, even among ourselves, about sex, satisfaction, and ultimate joy." We are all storytellers, placing ourselves in the context of a story, building habits and desires rooted in them. In what ways do we tell these stories? How do we become aware of them and, if necessary, change them?

How do you keep yourself rooted in the story of the Gospel while being bombarded by other narratives?

How do we tell better stories? Not everyone is a film maker or a writer of fiction, but we are all creatives, whether we invent stories for our kids or post videos online

In Book Review, Books, Faith Tags Mike Cosper, Stories We Tell, Faith, Stories, Creativity, Movies, Book, Books, Book review
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